I’ve got a lot to say about Fallout 76, and I’m going to do it in this article.
But first, some background.
Fallout 76 is an open-world, turn-based strategy RPG released in 2009, with a full-blown online multiplayer component.
The game is available in PlayStation 4, Xbox One, and PC.
It has an estimated six million players, according to a game tracker.
Its release on PS4 was a watershed moment in the game industry, but its online component and the fallout from that in 2012 made it less popular.
Fallout’s online component has been patched to prevent hackers from creating a botnet capable of causing massive damage to the game’s servers.
Bethesda has patched the game to fix some of those exploits.
(That’s not to say it’s immune to future exploits.)
Fallout’s servers are still down, but you can still play the game online and still access the online services and game modes of other players.
That’s where the story of how Fallout 76 got so popular and so buggy starts.
I recently sat down with game designer and co-founder Greg Zeschuk to talk about the fallout of Fallout 76’s online functionality and how he managed to get his game to a stable state on his Xbox One.